I’ve been experimenting with different ways to display my artwork in a room for a potential buyer. Sometimes people see a piece of art they like, but don’t know how it will look in a room.
My recent artwork is designed specifically to be printed on metal or acrylic panels, which is still a bit of a new concept for some collectors who are accustomed to canvas or framed posters. The obvious solution is to purchase a large number of prints ahead of time and display them at local art shows. I hope to be able to do this eventually, but for now this solution is not realistic because of lack of time and resources. Although I do have my images posted online and available for purchase, I’m hoping to take this a step further to actually show the buyer how these images would look in a space.
There are several iPhone apps for this (e.g. Fine Art America, Walnut, and ArtSee), but I’m an Android user. WallApp is browser-based, and defintinely headed in the direction I’m wanting to go. You just drag your picture onto the space in several ready-made spaces. The customization is a bit limited, though. Carol McIntyre also has a great article on Artsy Shark on how to create in situ photos by merging artwork with Google images.
This got me thinking that maybe I could expand the use of my virtual gallery to create these images.
So I did a little online shopping and began putting together some vignettes. My work is a little bit too stimulating for most people’s living rooms. I envision it more to be displayed in offices, lobbies, studios, schools…anywhere where creativity is encouraged, so these are the types of sets I’m working on. These are meant to be temporary displays so I’m doing them in what is known as a private “skybox.” I’m not very happy with the skybox I chose (There’s not enough wall space, plus I keep falling through the floor and can’t seem to remedy the problem), but I’m having fun experimenting with furniture arrangements.
These are a couple of examples. I would love to hear from others who might have used virtual displays in selling “real life” products – what works, and what doesn’t?